Pistol Whip’s The Heartbreaker Trilogy update out today for PS VR

Hey there action heroes, we’re agitated to be back with our first free content inform for PlayStation VR, out now! Packed with brand-new vistums, brand-new modifiers, new artillery representations and wrappers, along with new audio and visual effects, the Heartbreaker Trilogy offers fresh material combinings and vogues of toy so you can slay a brand-new method every day of the week.

New situations, brand-new mods, new vibe

After the fifteen savage backgrounds acted up at open, this content update is all about chilling out and feel your reason to fight. Featuring familiar faces from my best friend at Kannibalen Records and a first-time appearance from our brand-new sidekicks over at label Endeavouring Blue, these three brand-new incidents are abstract, colourful, and groovy.

Try them with the brand-new synth firearm racket consequence for an intensely immersive and deeply-musical experience.

Need something more visual to help you chill out? Well then, say hello to our fucking girlfriend: the Summer Soaker Collection, including the Bubble Blaster, Mega Douser, and Dollar Drencher weapon patterns. Combine them with our splashy, er uh, flamboyant brand-new visual shooting influence for a sure-fire way to cool off. Find these, the synth firearm resonate result, and a sweetened Heartbreaker-themed weapon wrap in your firearm instance now.

This update also determines a couple of player-requested alterations, including increasing gun pitch customization to 360 units( up from 45 degrees) and increasing screen resolution for improved visuals on PlayStation Pro.

Last but not least, we’ve removed the score penalty on Dual Wield and have added two brand-new modifiers: Vengeance and Disorder. Check out some of our tips below on precisely a couple of different ways to showcase the brand-new modifiers and shake up your beloved situations!

Dual Wield

In testing, we found that even with no compose penalty, native accuracy loss associated with dual-wielding negatively affected orchestrates enough that single-pistol remained competitive. Because of this-and to increase your freedom of choice-we’ve removed the score penalty on Dual Wield, manufacturing it score neutral.

Some of our favourite backgrounds for perfectly experiencing this new unencumbered akimbo state include Full Throttle, Religion, and Embers.


With Vengeance enabled, adversaries will shoot back at you every time you shore a shot. The Fall and Letting Go are both great scene alternatives for experiencing this new modifier. Fun fact: we consider Letting Go to be the spiritual successor to The Fall. Play them back to back for an easter egg.


Disorder, sometimes known as Developer’s Choice around the studio, shuffles opponent characters around for the selected scene. Disorder is one of our favourite modifiers because it spawns incident acquaintance antiquated and expects improvisation no matter how versed you are in enemy placement. Scenes you are well aware like the back of your hand certainly make this modifier shine, or try it out on a scene with a healthy desegregate of armour sorts like Death, High Priestess, or R U Afraid.

Unarmed Foes+ Vengeance

Extrasensory perception? More like extrasensory bullets. With this combining, opponents may not be armed, but they’re still hazardous … and a little spooky.

Hardcore+ Vengeance

Want to up your fitness play? Pair Hardcore with Vengeance and sidestep for their own lives. We truly experience this combining on Embers for a particularly shrivelling good time.

Dual Wield+ Disorder+ Vengeance

Combine both brand-new modifiers and the now score-neutral Dual Wield and know absolute fraca.

See ya soon!

The Heartbreaker Trilogy may be our first revise for PlayStation VR, but it’s not the last thing we have in store. We’ve got tons planned for the future of Pistol Whip that we can’t wait to share with you. Stay chanted now or on our socials for more!

Virtually yours, Cloudhead Games

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